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    TURNA, Blender render farm
    Optimised for Blender

    VFX: smoke, fluids and Blender volumes
    rendered on up to 8 GPUs in parallel

    Smoke, fluids, VDB volumes: split your frames across 1 to 8 GPUs in parallel, from €2.90/h on the time used. Scene sent from Blender.

    How the service works in general, tiers included, is described on the Blender render farm page.

    Why choose TURNA for your projects?

    VDB and Alembic caches sent with the scene

    Unbaked simulations and missing caches flagged before sending

    Estimated cost and duration before you launch the render

    Motion blur and depth of field rendered as in your file

    Ready to speed up your renders?

    €25 of free credit when you sign up, no credit card required.

    See our pricing

    Send the caches with the scene

    A simulation renders from its caches: smoke and fire, liquids, imported VDB volumes, Alembic files. In the add-on panel, the Dossier de Caches (VDB) option (cache folder) points to the folder that contains them: its contents go with the scene, compressed, because a raw VDB compresses well and those bytes go through your connection.

    What the add-on checks before sending

    Before each upload, the add-on checks the dependencies of the scene and lists everything missing in one go:

    • a VDB volume whose file cannot be found on your disk;
    • a missing Alembic or USD cache;
    • a fluid domain whose cache folder does not exist, a sign that the simulation was never baked.

    It also reminds you to bake cloth, fluids and particles: an unbaked simulation does not appear in the final image. The bake is started in Physics Properties, from the Cache panel of the simulation.

    Volumes, memory and time per frame

    Volumes are heavy on video memory. The machines served carry 24 GB (RTX 4090) or 32 GB (RTX 5090), with no guarantee of model: the RTX 5090 is only served to scenes saved with Blender 4.4 or a later version.

    Motion blur and depth of field are rendered as set in your file. They lengthen the time per frame, not the number of frames: on a long shot, it is the split across machines that shortens the wait. For compositing, keep a multilayer OpenEXR output; the format of your file is kept.

    Worked example: a heavy VFX shot

    120 frames at 9 minutes per frame. This time per frame is that of an RTX 4090, the card TURNA falls back on. On your computer, with an RTX 3060, each frame takes about 34 minutes: count on 68 h 24 during which it can do nothing else. On TURNA, your computer stays free and, on Turbo, the shot is ready in 2 h 15.

    Your computer

    RTX 3060, tied up during the render

    68 h 24

    Standard

    1 GPU · €52.20 excl. VAT

    50 h 24 saved

    18 h 00

    Boost

    2 GPUs in parallel · €71.10 excl. VAT

    59 h 24 saved

    9 h 00

    Max

    4 GPUs in parallel · €89.55 excl. VAT

    63 h 54 saved

    4 h 30

    Turbo

    8 GPUs in parallel · €112.27 excl. VAT

    66 h 09 saved

    2 h 15

    The time on your card comes from the GPU scores of our render time calculator (in French), aligned with the Blender Open Data ranking (in French): 40 for an RTX 3060, 152 for an RTX 4090. An RTX 5090, served first, is faster than this table; the actual gap depends on the scene. Billed on the time actually used, with a 30-second minimum. For your own scene, the render time calculator starts from the time of one frame.

    Frequently asked questions about VFX rendering

    Do I need to bake simulations before sending?

    Yes. An unbaked simulation does not appear in the final image. The add-on reminds you before sending and flags a fluid domain whose cache folder does not exist.

    How do I send my VDB or Alembic caches?

    Point to their folder in the Dossier de Caches (VDB) option of the add-on panel: its contents go with the scene, compressed.

    Can I get OpenEXR files for compositing?

    Yes. Your file's output format is kept, multilayer OpenEXR included.

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