Architects: your archviz views rendered in batches,
while you draw
Heavy interior scenes, 8K textures, 4K images: render on 1 to 8 GPUs in parallel without tying up your workstation. From €2.90/h, on the time used.
How the service works in general, tiers included, is described on the Blender render farm page.
Why choose TURNA for your projects?
A series of views rendered in a single upload, split across the machines
Cards with 24 GB (RTX 4090) or 32 GB (RTX 5090) of video memory
Textures and linked assets collected by the add-on before sending
Your own machine stays free
Ready to speed up your renders?
€25 of free credit when you sign up, no credit card required.
See our pricingA still view or a series of views?
A render farm splits frames across several machines, but a single image is always rendered by one machine. For a still view, the gain therefore comes only from the graphics card: TURNA serves RTX 5090 first, RTX 4090 otherwise. For a project presentation, on the other hand, the views are split like the frames of an animation, and that is where several machines change the turnaround.
Render every view of a project in a single upload
In Blender, place one camera per view, then bind each camera to a frame of the timeline: go to the frame you want, select the camera and use Marker > Bind Camera to Markers (Ctrl+B in the Timeline). Then set the frame range to the number of views. Each frame renders the view of its camera, and TURNA splits these frames across the machines of the tier like an animation. Keep the same resolution and the same sampling for every view: the time of each view then stays comparable.
Heavy interior scenes: assets, memory and resolution
An interior scene piles up textures, furniture taken from asset libraries and a lot of indirect light. The add-on collects the textures and copies into the uploaded file the objects linked from other .blend files, so that no piece of furniture is missing on the render machine. Before sending, it flags any texture or file it cannot find on your disk.
The memory of the card decides whether a very heavy scene fits: 24 GB on an RTX 4090, 32 GB on an RTX 5090, with no guarantee of model. Resolution weighs directly on time: a 4K view has 4 times as many pixels as a Full HD view, and render time roughly follows the number of pixels. Test a region of the image first (Ctrl+B in the camera view) before launching the full series.
Worked example: a series of 16 views
16 views at 15 minutes per view. This time per frame is that of an RTX 4090, the card TURNA falls back on. On your computer, with an RTX 3060, each frame takes about 57 minutes: count on 15 h 12 during which it can do nothing else. On TURNA, your computer stays free and, on Turbo, the shot is ready in 30 min.
Your computer
RTX 3060, tied up during the render
15 h 12
TURNA Standard
1 GPU · €11.60 excl. VAT
11 h 12 saved
4 h 00
TURNA Boost
2 GPUs in parallel · €15.80 excl. VAT
13 h 12 saved
2 h 00
TURNA Max
4 GPUs in parallel · €19.90 excl. VAT
14 h 12 saved
1 h 00
TURNA Turbo
8 GPUs in parallel · €24.95 excl. VAT
14 h 42 saved
30 min
The time on your card comes from the GPU scores of our render time calculator (in French), aligned with the Blender Open Data ranking (in French): 40 for an RTX 3060, 152 for an RTX 4090. An RTX 5090, served first, is faster than this table; the actual gap depends on the scene. Billed on the time actually used, with a 30-second minimum. For your own scene, the render time calculator starts from the time of one frame.
Frequently asked questions about archviz rendering
Will a still view render faster on TURNA?
Only if the card served is faster than yours: one image is always rendered by a single machine. The number of machines speeds up a series of views or an animation, not a single image.
Can I render several cameras in a single upload?
Yes. Bind each camera to a frame of the timeline with Marker > Bind Camera to Markers, then set the frame range to the number of views. Each frame renders its camera, and the frames are split across the machines.
Are my textures and linked assets sent?
Yes. The add-on collects the textures and copies into the uploaded file the objects linked from other .blend files. Before sending, it flags any file it cannot find on your disk.
