How to add a reference image in Blender and make it show up in the render
Short answer
A reference image added with Add > Image > Reference is an empty, and the Blender manual is clear that an empty cannot be rendered: it only helps you in the viewport. To see the picture in the render, turn it into a mesh with Object > Convert > Convert to Mesh Plane, or add it with Add > Image > Mesh Plane, using the Shadeless or Emission shader. A third route is to composite the picture behind a transparent render.
You loaded a blueprint or a photo with Add > Image > Reference, modeled over it, pressed F12, and the image is nowhere in the render. That is how Blender works, not a bug. Here is why, how to set up references for modeling, and three ways to get the picture into the final image. Menus match Blender 5.x.
Why a reference image does not render
Add > Image > Reference and Add > Image > Background both create an empty that displays an image. An empty is a single point with no geometry. In the manual's words, because it has no volume and surface, it cannot be rendered. It only helps you while you work in the viewport.
The same goes for a camera's Background Images panel, in its Object Data properties. It shows pictures behind objects in the 3D Viewport when you look through the camera, which helps when you match a shot to a photo, but nothing from that panel ends up in the rendered image.
Three ways to add an image in Blender 5
All three are in the 3D Viewport, under Add > Image. Reference and Background only work in Object Mode.
- Reference: an image empty, created facing the current view and drawn like any other object.
- Background: the same kind of empty, set to draw behind every object (Depth: Back) and only from its front side. Added from an orthographic view, it is also hidden in perspective views.
- Mesh Plane: a real plane, sized to the image's aspect ratio, with a material that uses the image as a texture. This one renders.
Dragging an image file from your file manager onto an empty spot of the viewport also creates an image empty, except in camera view, where it becomes a camera background image. Mesh Plane is the former Import Images as Planes add-on: built into Blender since 4.2, where its menu entry became Mesh Plane. In Blender 5, it is no longer in File > Import.
Set up front, side and top references for modeling
Character sheets and blueprints come as separate views. Give each view its own empty, aligned with the matching viewpoint:
- Press Numpad 1 for the front view, then Add > Image > Reference and pick the front image. The empty is created facing that view.
- Press Numpad 3 for the right view and add the side image the same way, then Numpad 7 for the top view.
- Scale (S) and move (G) each image until the same feature, such as the overall height, lines up in every view. Offset X and Y, in the Empty panel, shift the image relative to the empty's origin.
Then tune each empty in Object Data properties, Empty panel, with the settings the manual suggests for this job:
- Depth: Front with a low Opacity, to see the image over your mesh while you trace it.
- Show In: untick Perspective so references stay out of the way when you orbit the model. Only Axis Aligned shows the image only when the view is aligned with the empty's local axis, so the front image disappears in the side view.
- Side: with photos of the front and the back, set one empty to Front and the other to Back, so each one shows only from its own side.
The 3D modeling guide covers the modeling itself.
Opacity, depth and locking
These settings sit in Object Data properties, Empty panel, once the image empty is selected.
- Opacity: tick the box, then lower the value to blend the image with the background.
- Depth: Default draws the image like any object, Front always on top of other objects, Back always behind them. The setting is grayed out while In Front is enabled in Object Properties > Viewport Display.
- Locking: in Object Properties > Visibility, untick Selectable. Viewport clicks then go through the image, so you cannot drag it by mistake.
How to render a reference image in Blender
1. Convert the reference to a mesh plane
This is the quickest fix when the empty is already in place. Select it and choose Object > Convert > Convert to Mesh Plane (also in the right-click menu). Blender builds a textured plane with the same image and the same transform, and by default deletes the empty (Delete Reference Object).
In the operator panel, pick the Shader:
- Principled: the image goes into Base Color, so the plane is lit by your scene like any other surface.
- Shadeless: a material that does not respond to lighting, built from Diffuse and Emission shaders mixed by a Light Path node. The tooltip sums it up: only visible to camera and reflections.
- Emission: the image goes into the Emission input, and Emission Strength sets its brightness.
2. Add the image as a plane that fills the camera
For a backdrop seen through the camera, such as a photo behind a product, Add > Image > Mesh Plane can size the plane to the camera frame. The scene needs a camera.
- Place the 3D cursor where the backdrop should stand, behind your subject. The plane is created at the cursor, then centered in the camera frame, and its size is computed from its distance to the camera.
- Choose Add > Image > Mesh Plane and pick the image.
- In the options, set Size Mode to Scale to Camera Frame, with Fill (fills the frame, possibly cropping the image) or Fit (the whole image inside the frame). Align switches to Face Camera.
- Choose Shadeless or Emission as the shader, so the scene's lights do not change the picture.
The size is computed once, when the plane is created: move the camera later and the plane no longer matches the frame. With Face Camera, Track Camera keeps a Copy Rotation constraint so the plane keeps facing the camera. The camera guide covers framing.
3. Composite the picture behind the render
When the picture is only a background and nothing in the scene needs to reflect it, the compositor can place it behind the render:
- In Render Properties > Film, enable Transparent. The background now renders transparent.
- Open the Compositor and click New to create a node tree.
- Add an Image node with your picture and an Alpha Over node. Plug the picture into Background, the Image output of the Render Layers node into Foreground, and the result into the output.
- Check that Compositing is ticked in Output Properties > Post Processing.
Use a picture with the same resolution as the render so the two line up. Since the picture is added after rendering, it shows up in no reflection and lights nothing. For a background that also lights the scene, an HDRI in the World is the usual tool; see the guide to HDRI lighting.
Why the picture may not match the original file
Whatever the method, the picture goes through the scene's color management. AgX, the default view transform in new files since Blender 4.0, is a tone mapping transform, so the picture will not look exactly like the file on disk. The Standard view transform does no conversion besides the one for the display, but it changes the look of the whole render, not just the backdrop.
Common problems with reference images
- Visible in the viewport, missing from the render: it is an image empty or a camera background image. Convert it to a mesh plane.
Image objects can only be added in Object Mode: press Tab to leave Edit Mode, then add the image again.- The image vanishes when you orbit: Perspective is unticked under Show In (a Background image added from an orthographic view starts that way), Only Axis Aligned is on, or Side hides the side you are looking at.
- The reference hides the model: set Depth to Back, or keep Front and lower the Opacity. If Depth is grayed out, turn off In Front in Viewport Display.
- The rendered plane is dark or changes with the lights: it uses the Principled shader. Convert or add it again with Shadeless or Emission.
To render the final image or animation, the guide on how to render in Blender covers engines, output and saving.
Frequently asked questions
Why does my reference image not show up in the render?
Add > Image > Reference creates an empty, and an empty has no surface, so it cannot be rendered. Turn it into a real plane with Object > Convert > Convert to Mesh Plane, or add the picture with Add > Image > Mesh Plane.
How do I make a reference image transparent in Blender?
Select the image empty and, in Object Data properties, Empty panel, tick Opacity and lower the slider. The manual suggests a low opacity with Depth set to Front when you model over a reference.
Where is Import Images as Planes in Blender 5?
Under Add > Image > Mesh Plane in the 3D Viewport. It was an add-on up to Blender 4.1 and became built in with 4.2, where its menu entry is already called Mesh Plane. File > Import no longer lists it in Blender 5.
Do camera background images show up in the render?
No. The Background Images of a camera only display in the 3D Viewport, as a guide for matching a shot. For a picture in the final image, use a mesh plane or the compositor.
How do I lock a reference image in Blender?
Select the image empty and untick Selectable in Object Properties > Visibility. The image stays visible, but viewport clicks go through it, so you cannot move it by accident.
Rendering the animation on TURNA
When a scene is already well optimised and the frame count is what takes the time, the remaining lever is rendering several frames at once. TURNA does this for Blender: an add-on (Blender 4.0 to 5.2, Cycles and Eevee) sends the scene in one click, and the frames are split across 1, 2, 4 or 8 GPUs in parallel, RTX 5090 first and RTX 4090 when none is free. The add-on shows the estimated cost before anything starts. Prices start at €4.90 per hour, billed on the time actually used, with a 2-minute minimum (30 seconds until November 9), and new accounts get €25 of free credit. A single still image is still rendered by one machine, so the gain is on animations. Tiers and worked examples are on the Blender render farm page.
A reference that only exists as an image empty never reaches a render, on your computer or on TURNA. Once it is a mesh plane, its picture is an ordinary file texture: the TURNA add-on packs image files into the scene it uploads, so the backdrop renders like any other texture. To size up an animation first, use the render time calculator.



